Elizabeth’s powers can also be used to help fight hostile forces. Like previous BioShock games, the player uses a combination of weapons, gear, and psychokinetic powers granted through vigors. The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. The game’s concept and setting were developed by Irrational’s creative lead, Ken Levine, who took inspiration from both historical events at the turn of the 20th century, as well as more recent ones at the time such as the “Occupy” protests. BioShock Infinite is the third installment in the BioShock series, and though it is not part of the storyline of previous BioShock games, it does feature similar gameplay concepts and themes. Previously known as “Project Icarus” in development, it was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. “ BioShock Infinite” is a first-person shooter video game developed by Irrational Games, and published by 2K Games.
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